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Tenchi Muyo in Pocket

Tenchi Muyo in PocketReleased in Japan in 1997, the official 'Tenchi Muyo in Pocket' game is a keyring virtual pet, similar to Bandai's famous Tamagotchi and the hundreds of clones that followed. In TMiP, your task is to hatch, raise and look after Ryo-Ohki, helping her to make friends with characters from the series, with the eventual aim of attaining a 100% friendship rating.

The difference between this and most other virtual pets is that you have a fixed time limit in which to reach your 100% rating goal - 9 days, to be precise. Are you up to raising a cabbit of your very own?



1 - Buttons & Icons
2 - Starting Your Game
3 - Care & Monitoring
4 - Hints, Tips & Tricks

Buttons & Icons

The Tenchi Muyo in Pocket game has, like other virtual pets, an array of icons to handle the game's functions. This diagram shows the function of each button and icon. More details of what each icon does are included in the Care & Monitoring section.

Buttons and icons diagramButtons:

A - Select: The select button cycles through the icons and menu options.
B - Action: Confirms your choice of icon or menu option. Also used to switch between clock and alarm features.
C - Cancel: Cancels any option or action.
D - Sound on/off: Turns the beeps on and off. A low beep indicates the sound is off, and a high beep indicates the sound is on.

Action Icons:

Feed: Offers Ryo-Ohki a tasty carrot. Only one carrot may be given per hour. Increases vitality rating.
Educate: This educates Ryo-Ohki. She even wears a little pair of spectacles! Improves intelligence rating.
Train: Weight-training to keep her in shape. Improves strength rating.
Help: Makes Ryo-Ohki help other characters with the chores. Improves obedience.
Discipline: Gives her a good beating! A little discipline every now and then will stop her becoming disobedient, but too much will make her timid. Increases stress levels and improves obedience.
Play: Play a choice of two games; a Tamagotchi-style left/right guessing game, and a simple slot machine. Improves vitality and decreases stress if you win.

Status icons:

Friendship: This shows the number of friends Ryo-Ohki has made, who they are, and her overall friendship rating (in percent). This will also display your best friendship score from previous games.
Condition: This displays screens to represent Ryo-Ohki's vitality (carrots), stress level (skulls), mood, and character. Whilst the mood screen text is in Japanese, you can easily guess her disposition from the graphic on the character screen.

Warning icons:

Call: This icon will light and a tone will sound when Ryo-Ohki acquires a new friend or skill.
Warning: If Ryo-Ohki becomes very tired, stressed, or hungry, this icon appears and a tone will sound. You will have to take action to correct this situation.

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Starting your game

After removing the battery isolation tab, or pressing the reset button, the game will ask you to set the clock. This is so Ryo-Ohki will sleep and wake at the correct times, so you don't have to tend to her in the small hours!

Setting/Resetting the Clock:

If the clock and the word 'SET' is not already displayed, press 'B' to bring up the clock screen. Pushing buttons 'A' and 'B' together will allow you to set the clock from here (the word 'SET' will appear on the screen). The hours are advanced by pressing 'A', and minutes by pressing 'B'. Once you have set the correct time, press 'C' to set the clock running, and the game will begin.

Setting the Alarm:

The alarm is set in a similar way to the clock. From the game screen, press B twice to display the alarm screen. Follow the same instructions as above for setting the clock to choose the alarm time. Button 'D' switches the alarm on and off (a bell icon will be displayed when the alarm is on). Note that if the game's sound is switched off, the alarm will not sound.

Hatching the Egg:

Once you have set the clock correctly, a large spherical Ryo-Ohki egg will appear on the screen. Note that you cannot actually do anything at this point, and you must wait for 5 minutes before the egg hatches. Once the 5 minutes are up, out pops a cute little Ryo-Ohki.

The first thing she needs is feeding. Press 'A' so that the carrot icon at the top of the screen is highlighted. Press 'B' to confirm your selection. The next screen displays a carrot, and two options in Japanese. The top one gives Ryo-Ohki the carrot, and the bottom one does not. Choose between the two with 'A' and confirm your choice with 'B'. Give her the carrot and watch as she consumes it with delight! Remember to feed her regularly, but do not forget that you cannot give her more than one carrot per hour. The 'carrot meter' on the feeding screen shows roughly how long it is before you can feed her next (only when the carrot is full can she be fed).

A few minutes into playing, the call beep should sound, and the icon light up. This means Ryo-Ohki has started to make friends with her first new character. This is usually Azaka, one of Ayeka's guardians. The friendship screen will show who Ryo-Ohki is making friends with, and what her overall percentage is.

It is now your task, over the next 9 days, to raise this friendship rating to 100% through caring, feeding, training and playing with Ryo-Ohki. The basic functions of the game are explained below. Experiment to see how each action affects Ryo-Ohki's mood, manner and friendship rating. Alternatively, read the Hints, Tips and Tricks section for a full guide on raising a pedigree cabbit.

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Care and Monitoring

Action Icons:

FeedingQuite obviously, the carrot icon is used to give Ryo-Ohki a carrot. When you select it, a screen with a carrot-meter and two options on it will appear. The carrot-meter shows how long it is before you can give her another carrot - you must wait 1 hour after feeding before you can give her another - and the carrot meter slowly increases over the hour until it is full. The top option gives Ryo-Ohki the carrot, whilst the bottom option does not. As with all the other menus, you can choose between the two with 'A' and confirm your choice with 'B'. To leave the screen, you can press 'C'.

EducateEducating Ryo-Ohki is an important part of her development. Use the book icon to give her one session of training. Whilst she is being educated, her portrait will appear on the screen, wearing a cute little pair of spectacles. Education will increase her intelligence, but don't make her too smart or she will become disobedient.

TrainingWeight-training is the ideal way to boost Ryo-Ohki's strength and temperament. Select the weights icon, and she will run across the screen pulling weights behind her. Training will make her hungry, though, so be prepared to give her a feed after a long training session.

HelpGetting Ryo-Ohki to help other characters with their chores is also an important duty. Selecting the apron icon will make her carry things around (similar to weight training), and this will boost friendship and improve obedience. Helping a lot can make her hungry.

DisciplineWhilst it may seem cruel, discipline is as important a part in Ryo-Ohki's upbringing as anything else. The whip icon will give her a stern 'talking to'. Disciplining increases obedience, but also increases stress. If she is being stubborn and refusing to obey your requests, a few sessions in a row may be needed. Otherwise, use it only if her personality screen shows her to be becoming arrogant or disobedient. (Note: see Tenchi Muyo Soundfile OVA for the significance of the whip - I guarantee you'll never look at Ayeka in the same light again!)

PlayPlaying with Ryo-Ohki is the most vital aspect of building a good friendship rating. When you choose the ball icon, you are presented with two options. The top is a slot-machine game, and the bottom is a dashing game.

Slot Machine: ( surotto ) - Press 'B' once to start the 'reels' (Ryo-Ohki's eyes) spinning. Press it again within the next 10 seconds to stop the reels, or let it stop by itself. If you get two matching symbols, you win the game (a carrot picture is displayed). If the symbols do not match, you lose.

Dash Game: ( dasshu ) - Press 'A' to decide which direction you think Ryo-Ohki is going to run next. Press 'B' to confirm, and she will dash across the screen. A carrot will be displayed every time you guess correctly, and an empty hole in the ground when you do not. If you guess right three or more times out of five, you win the game.

Note: on some early models, there was a bug in the ROM that meant the text for the slot-machine read 'Dash' (DASSHU) and the text for the dash game read 'Slot' (SUROTTO). This does not affect the games, especially if you don't read Japanese, but it's an interesting point nonetheless. The versions with this error include a little error slip along with the instruction sheet.

If you win, Ryo-Ohki's stress levels decrease and her vitality increases. If you lose, her stress levels increase.


Status Icons:

Friendship The friendship icon is one of the games most important features, as it shows how well you are playing and how close you are to your goal. When you choose this icon, you are presented with two options.

The top option ( henshin - henshin, or 'metamorphosis' ), is used to display Ryo-Ohki's current status. When you select it, a tune will play, and a series of screens will pop up showing the portraits of the friends Ryo-Ohki has made, followed by a percentage rating. Your ultimate aim is to make this rating reach 100% before the 9 days are up. You will need to keep checking the friendship rating regularly, so you can see how Ryo-Ohki is progressing, and how different treatments affect your score.

The bottom option ( kioku - kioku, or 'memory' ), is only of use if you have played previously, as this shows your best previous score. When you select it, a number is displayed, which is the highest number of friends made in previous games. This is followed by portraits of the characters you befriended then. Advance to the next picture by pressing 'B'.

Status The most important icon in the day-to-day care of your Ryo-Ohki is the status icon. When selected, it will show screens that depict Ryo-Ohki's mood and temperament. Advance through the screens by pressing 'B'.

The first screen ( seiryoku - seiryoku), shows Ryo-Ohki's energy, or vitality, represented as carrots (up to five). Her vitality is increased by feeding or winning games, and decreased by any other effort, such as weight-training or helping out.

The second screen ( sutoresu - stress ), shows her stress levels, represented as skulls (up to five). Stress can be decreased by feeding her or winning games, and it will increase during stressful activity (training, helping, etc.) or if you leave her unattended for too long.

The third screen shows her current mood or temperament, displayed in hiragana.

The fourth and final screen shows her current mood as a picture, usually eliminating the need to understand the Japanese on the third screen. This is an ideal guide as to how you should progress with her training - if she is timid, for example, getting her to help with chores and play games will help improve her temperament, and consequently her friendship rating. Below is a guide showing all the moods and their translations that I have discovered so far.

Good moods;

 

Bad moods;

Display; Status;
Neutral  Neutral
Obedient  Obedient
Intelligent  Intelligent
Display; Status;
Stupid  Stupid
Tired  Tired/Weak
Disobedient  Disobedient
Unhappy  Unhappy
Selfish  Selfish

Growing Pains

Throughout Ryo-Ohki's upbringing, she may, depending on how well she is cared for, go through a number of behavioural changes or phases that must be dealt with. Some will almost always occur at some point, whilst others will only happen if you neglect her.

Sleeping & Snoozing: From hatching, Ryo-Ohki has a fixed time at which she awakes in a morning and goes to sleep again at night. These times are 8:00 am and 10:00 pm respectively. When she is asleep, she will not respond to any commands, though the status icons will still work. An interesting note is that if you disturb her within a few minutes of going to sleep by giving her a command, she will wake again for another hour. Don't keep her awake too long, or her stress levels will increase and her vitality will drop.

Snoozing often occurs when she is very stressed or hungry, and can happen at any time during her waking hours. Again, she will not respond to commands, and she will continue to doze for up to a few hours. When she awakes again, her stress levels will have fallen.

Disobedient: Disobedience often comes from lack of discipline, over-education, or high levels of stress. When Ryo-Ohki is being disobedient, she will not listen to your commands, other than when you offer to play a game or feed her a carrot. Ideally, once you have gained her favour by winning some games or giving her a carrot, she will need a bit of discipline to stop her from misbehaving again.

Runaway: This should never happen if you care for Ryo-Ohki properly. When her stress levels are very high, her vitality very low, or you have neglected her, she will leave home, during which time the screen will remain blank and no commands will work. After a while, the screen will display three katakana which read "MYAA!". She will return after a few hours, and her stress levels should have reduced.

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Hints, Tips & Tricks

If you think your cabbit-raising skills aren't up-to-scratch, take a look at this guide, which provides hints, tips and nifty tricks to help you rear a pedigree cabbit, by fair means or foul!

Basic Game Mechanics:

Whilst this is by no means a definitive guide, I have managed to work out some of the basic rules behind Ryo-Ohki's AI, particularly with regards to the progression of the friendship meter.

The friendship rating has, at any fixed time, a 'ceiling' value; a maximum rating above which it is impossible for you to go. This ceiling is set by a number of factors, the most influential of which is Ryo-Ohki's current personality. If she is showing any of the negative personality traits, as shown earlier, work must be done to correct this situation. Below is a table of suggested remedial actions that will help get Ryo-Ohki out of her particular bad mood.

Status:

Probable cause:

Suggested actions:

Stupid

Lack of education

Repeated sessions of education, though some discipline will also be needed to prevent disobedience

Weak

Lack of weight-training, overuse of helping

Repeated sessions of weight training

Disobedient

Overuse of education, lack of helping, lack of discipline

Get her to help with more chores, avoid education for a while, increase use of discipline

Unhappy

General lack of care, lack of education or discipline, high stress levels.

Some extra discipline, along with more training and playing. Feeding may also help.

Selfish

Lack of helping

Get her to help with more chores

The ceiling value is also affected by when Ryo-Ohki is fed. Assuming her personality is in a positive state, feeding her a carrot will cause the ceiling to leap by 10%. This does not, however, automatically force the friendship value up as well (though it can do if it has reached a higher level at some point previously). Playing with her and getting her to help with chores will raise her friendship rating until it reaches the ceiling. It will not be able to climb any higher until you are able to give her another carrot.

The friendship rating is also controlled by time. Leaving her unattended for any longer than a couple of hours will not only cause the rating to drop, but the ceiling will follow as well. The ceiling and overall rating will also drop overnight - sadly, there is little that can be done about this.

Balancing Act:

When training your Ryo-Ohki, it is important to keep her personality as agreeable as possible. Educate her too much and she will become overconfident and disobedient; too little and she becomes slow-witted. Either of these will impede her maximum possible friendship rating.

Keeping Ryo-Ohki's personality stable is a tricky balancing act, but can be assisted by following a few simple rules. These are really only 'rules of thumb', and will certainly vary according to her current mood, status, etc., and how well she has been treated in the past.

  • For every two sessions of education, give her one session of discipline.
  • When you use weight-training, get her to help with the chores as well.
  • Try feeding her immediately after training, helping, or losing a few games - this will keep her stress levels down.
  • Likewise, feed her as soon as she wakes up, and soon before she goes to sleep.
  • Keep feeding times regular - once an hour if possible.

By watching what happens to her status before and after playing, training, helping, education and discipline, you will soon be able to judge what is best for Ryo-Ohki's continued development and progress.

Foul Play

If, despite all your efforts, despite losing your job, your girlfriend or boyfriend, and your sanity trying to raise a perfect cabbit, the 100% friendship rating still eludes you, there is only one honourable thing to do - cheat!

Loaded dice:

Playing gameswith Ryo-Ohki is a hit-and-miss affair; lose a few times in a row, and Ryo-Ohki's stress levels rise, she stops listening to your commands, the friendship rating plummets, and you're in trouble. There is, however, a way to ensure that you win all games, or at least ones that you lose don't count against you.

In the dash game, you are by-and-large at the whim of fate, as it's an entirely random process. However, since it is possible to cancel a game in the middle of play by pressing the 'C' button, you can stop a game if you have already made 3 wrong guesses (making it impossible to win). If you reach a situation where you are on your last go, with two correct and two incorrect guesses, make your choice, then watch carefully as she runs across the screen. If you know your guess is wrong, then you can press 'C' before she reaches the other side of the screen, cancelling the game so the loss does not count.

The slot game, you would assume, is a more random affair. However, there is a pattern to the results of the game. When you start the reels spinning, watch carefully what the first two symbols displayed are. If they do not match, let the reels run to a stop on their own (don't press 'B' again), and you are guaranteed a win. If the first two symbols do match, try to stop the reels with the 'B' button - you won't be assured of victory, but there is a chance. If you still don't get a match, it is possible, if you are fast enough, to cancel the game with the 'C' button before the loss fanfare starts playing, thus eliminating the loss.

Peace & quiet:

There will, inevitably, be times when you don't want Ryo-Ohki baying for your attention every few minutes. If your boss fumes whilst you're feeding her during board meetings, or your nearest and dearest would prefer more attention than your virtual pet is getting, then there is a thoroughly devious way of putting Ryo-Ohki in suspended animation for a while.

Bring the clock screen up with a press of the 'B' button, then press 'A' and 'B' together (the same way you set the clock or alarm), the clock will enter its time set mode. In this mode, Ryo-Ohki will not progress at all; you can now leave her for any number of hours or even days without worrying that you are neglecting her. There is one drawback to this trick; once you restart the clock (remembering to set the correct time), you will still be at the same game status before you entered the set clock mode, so you can't use this trick to give her loads of extra carrots. Bah!

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Tenchi Muyo in Pocket
RRP: ¥ 2,980
(plus sales tax)
LR44 battery included

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